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December 01, 2015

Table of Contents

SIIA Announces 2015 Innovation Incubator Program Finalists
Scholastic News Kids Press Corps Welcomes 27 New Kid Reporters
Follett Launches Students' Choice List
Free Resources: Guide from Mimio on Integrating Mobile Devices into the 21st Century Classroom
SkillsUSA Announces Jump Into STEM

SIIA Announces 2015 Innovation Incubator Program Finalists

The Education Technology Industry Network (ETIN) of the SIIA has announced finalists and an alternate for its Innovation Incubator Program. The program will be held during the annual Education Business Forum (EBF), the leading business and finance conference for the K-12 and postsecondary education technology markets. The finalists will feature their products during the event, Dec. 8-9 at the AMA Executive Conference Center in New York City. Awards will be presented to the Most Innovative and Most Likely to Succeed based on the votes of conference attendees.

The SIIA Innovation Incubator Program identifies and supports entrepreneurs in their development and distribution of innovative learning technologies. The program began in 2006 and has provided support for dozens of successful products and companies in their efforts to improve education through the use of software, digital content and related technologies. The program is open to applicants from academic and non-profit institutions, pre-revenue and early-stage companies, as well as established companies with newly developed technologies.

Innovation Incubator Program finalists were selected from the applicant pool based on key selection criteria, including:

· Ability to positively impact end users of the product

· Ability to succeed in the education technology market

· Level of originality and innovation

Innovation Incubator Program finalists are:

ASD Reading, ASD Reading - ASD Reading is a groundbreaking literacy & language program for children with Autism Spectrum Disorder (ASD) - including those who are non-verbal (i.e., non-speaking)! ASD Reading uses innovative methods that leverage skills the children already have to teach them to read and write as well as comprehend.

CatchOn, CatchOn - CatchOn provides school administrators and teachers with real data on thousands of apps downloaded and used at their school and beyond. Rather than test 100 apps to find a decent one, they can now see which apps are used in other classrooms and how effectively they are being used.

ClassWallet, ClassWallet - ClassWallet manages both funding and spending within a closed, controlled platform. Our virtual wallet receives peer-to-peer funding deposits utilizing a patent-pending pursing structure. Ecommerce suppliers accept ClassWallet as form for payment and provide us SKU level cart data.

Epiphany Learning, Epiphany Learning - Epiphany Learning is the first student-centric personalized learning application that fully harnesses the power of personalized learning by giving students a voice and choice in their education.

Fantasy Geopolitics, FANSchool, Inc. - Popularly referred to as "fantasy football for social studies and literacy standards," Fantasy Geopolitics is a social learning game that follows countries as they compete for news headlines and development goals.

Gateway2Achieve, The BLPS Group - A robust and cost-effective end-to-end solution to create and deliver highly interactive digital content! Powered by mAuthor and the Gateway2Achieve learning environment, our solution is customizable, intuitive and innovative.

LaunchGen, LaunchGen - LaunchGen is helping to launch the next generation of innovators, risk-takers, and entrepreneurs by creating competition-based learning opportunities for all students.

MathSpace, MathSpace - Students input all of their math work into a mobile device, writing with their finger or stylus. Mathspace digitizes their input and flags errors, allowing students to self-correct. We've replicated the 1:1 tuition model, allowing every student to have a teacher by their side giving real time feedback.

PrepMagic, Learning Hyperdrive, Inc. - Prepmagic is a fun and engaging simulations-based assessment tool for science that helps to build core scientific skills including analytical reasoning, critical thinking and problem solving.

Zumo Learning System, Zyrobotics, Inc. - To increase the inclusion of children with disabilities into the classroom environment, we have developed the Zumo Learning System, an e-learning system that couples a physical manipulative with accessible STEM education apps.


Hello Numbers, Numbers Alive! - Many firms create math apps, but none have created one based on numeric linkages in the world without competition or “right/wrong” responses. The coordination of the tablet app to the book and plush numbers in a blended learning style (allows interaction with the tablet app) was mentioned as a reason for the 5 star top rating by the Educational App Store.

For more information about the Education Industry Summit and the Innovation Incubator program, visit

Source: SIIA,

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Scholastic News Kids Press Corps Welcomes 27 New Kid Reporters

Scholastic News Kids Press Corps has welcomed 27 new Kid Reporters, ages 10 to 14, to the country’s oldest and largest student reporting program. The newly-appointed reporters will join eight returning young journalists to report “news for kids, by kids” with coverage of current events, breaking news, entertainment stories, and sports events from their hometowns and on the national stage. The new team of 35 Kid Reporters from 22 states and the District of Columbia will carry out a long-standing tradition of covering the presidential election, reporting on stories from the campaign trail to Election Day, and the inauguration of the next U.S. president.

The full list of Kid Reporters, along with their bios, can be viewed at

Scholastic News Kids Press Corps editors chose the reporters from more than 200 applications, which required students to submit a news report about their local community, ideas for future stories, and a personal essay explaining why they would like to be a Kid Reporter. In the 2014–15 program year, Kid Reporters interviewed Republican presidential candidates Carly Fiorina and Jeb Bush, as well as authors, entertainers, and newsmakers including Dav Pilkey, creator of Captain Underpants; Jack Black, actor and star of Goosebumps; and Buzz Aldrin, former Apollo astronaut.

For more than 15 years, the Scholastic News Kids Press Corps has delivered news to classrooms nationwide. Stories by the Kid Reporters appear in select issues of Scholastic classroom magazines, which are read by more than 25 million students nationwide, and are available online at

The 2015–2016 members of the Scholastic News Kids Press Corps are:

* indicates new reporter


Jeremy Hsiao – Walnut

Pratyush Sharma – Walnut Creek *

Ayah Tamimi – Harbor City *


Alaa Osman – Orange Park *

Benjamin Schiller – Boca Raton *

Bobby Sena – Orlando


Genesis Hector – Peachtree City *


Maya Nayak – Hoffman Estates *


Bridget Gustafson – Cedar Rapids *


Gabriel Ferris – Winslow


Stone Shen – Acton *

Maxwell Surprenant – Needham *


Benjamin Duckworth – Saline


Ryan Stoltz – Eden Prairie


Esther Appelstein – Saint Louis *


Chloe Nguyen – Las Vegas *

New Hampshire

Kaitlin Clark – North Woodstock *

New Jersey

Skylar Yarter – Maplewood *

Joshua Yi – Milltown

New York

Charlotte Fay – New York *

Adedayo Perkovich – Brooklyn

North Carolina

Abigael Shea – Mayodan *


Kyra O’Connor – Dublin

Evelyn Smits – Olmsted Township *


Erik Weibel – Benton *

South Carolina

Gracie Wood – Spartanburg *


Bridget Li – Austin *

Preston Phillips – Plano *


Charlotte Steuble – Great Falls *

Luke Tyson – Henrico *

Manu Onteeru – Sterling *


Amalia Richburg-Martinez – Burien *

Washington, D.C.

Courtney Pine *


Lilian Jochmann – Shorewood *

Connor Vijayapal – Altoona *

Source: Scholastic,

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Follett Launches Students' Choice List

Follett has launched Students’ Choice, a monthly list developed by compiling regularly generated, real-circulation statistics straight from school libraries. Unlike other lists, the information compiled through Follett Destiny Library Manager provides educators with regularly updated and reliable year-long trends based on what students are checking out of their school libraries.

Follett Students’ Choice lists the top 50 books with the most checkouts via the 60,000+ sites using Follett Destiny. The list is broken down by grade level as a way to help librarians make informed purchase decisions, reach instructional goals, and improve readership among students. These selections are populated in Titlewave—Follett’s online collection development tool—where librarians can see what books they already have in their collection or which highly circulated titles are missing.

According to Follett Students’ Choice, the top book in each school category for the most recent period, is:

· Elementary School –Diary of a Wimpy Kid: Hard Luck (Kinney)

· Middle School – The Hunger Games (Collins)

· High School – The Maze Runner (Dashner)

Follett is in a unique position in the marketplace to be able to communicate these kinds of statistics, the announcement states. The list will allow educators to receive reliable information to help them determine the best ways to build, maintain and grow their collections. Plus, students gain better access to materials they want to read, supporting their development as avid readers.

Source: Follett,

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Free Resources: Guide from Mimio on Integrating Mobile Devices into the 21st Century Classroom

Approximately 70 percent of K-12 schools currently implement mobile devices. However, the profusion of device options, their recent adoption as instructional tools, and the rapid pace at which the technology changes have left many educators perplexed about which device would best serve student needs. To enable teachers to make informed choices about mobile learning, Mimio has published “A Helpful Guide to Mobile Devices in the Classroom, 2nd Edition,” which can be downloaded at no charge from

The 16-page PDF discusses the various challenges that teachers face in incorporating mobile learning in their instructional practices, illustrating four levels of sophistication in the application of mobile devices. Educators can find insights regarding the benefits and limits of different devices, as well as the most promising mobile learning practices – from BYOD approaches to “flipping” formative assessment. The guide includes the following sections:

· Up-to-date statistics on the use of mobile devices in education.

· Overviews of different devices currently on the market, and the pros and cons of using each of these devices in the classroom.

· Synopses of the research on how to achieve deeper learning – whether teachers are using high-tech or low-tech methods.

· Ideas for incorporating mobile devices into the curriculum.

· Lists of such resources as new technology, learning systems, and applications that can make going mobile a smooth transition for schools, teachers, and students.

The last two sections listed above help teachers pinpoint the instructional strategies, educational apps, and review websites that will help them quickly and effectively transition to a cross-curricular, collaborative approach that focuses on group learning and student-centric approaches. In addition, teachers will obtain ideas for facilitating more accessible, real-time formative assessment.

Source: Mimio,

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SkillsUSA Announces Jump Into STEM

SkillsUSA has announced the release of a new resource that encourages high-school students to mentor younger students on possible career paths. Its Jump Into STEM! program provides tools and activities for SkillsUSA members to help elementary-age participants take part in interactive career experiences. Whether a younger student wants to be an architect or an electrician, a social media specialist or a computer programmer, an industrial designer or an airline pilot, there is information on a possible career for the future. With this new program, SkillsUSA members are bridging the gap between elementary-age students and careers related to STEM (science, technology, engineering and mathematics).

The Jump Into STEM! curriculum provides 22 interactive sessions — two for each of 11 different career clusters — that identify the knowledge and training needed to pursue a specific career goal. During the sessions, SkillsUSA members introduce themselves, present an activity and share information on career clusters and occupations. Jump into STEM! is organized to make facilitation simple, with information that will engage participants in intentional learning, a persistent, continual process of making learning a goal in itself.

The new program, sponsored by State Farm Insurance Companies, is launching through SkillsUSA’s 4,000 chapters nationwide. Any SkillsUSA chapter can use the resource, which has been provided to chapter advisors as part of membership. Elementary schools can contact their local SkillsUSA chapter to ask that the program be presented, either as a STEM career festival with rotating sessions, or as a series of sessions held on several different days.

Source: SkillsUSA,

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