Blank gif
Section1
An Educator's Guide to Technology and the Web
Search Internet@Schools
Subscribe Today!

View Current Issue
View Past Issues
Articles By Renee Ramig
Research on gaming in education is still in its infancy. Some of the challenges include inconsistent definitions of gaming and gamification with researchers, difficulty with creating truly random student groupings, lack of control groups, and the continuing growing field of games in education. In addition, much of the research tries to evaluate characteristics such as motivation and engagement that are difficult to objectively measure.
Posted 01 Sep 2017 / Sep/Oct 2017 Issue
Some schools are moving into their second decade of one-to-one devices. Has this expensive and expansive educational resource lived up to the expectations? School technology director Renee Ramig points out the mixed results but then offers a blueprint on how to make it work, a goal she heartily supports.
Posted 01 Mar 2014 / Mar/Apr 2014 Issue
One of the most challenging areas in education today is helping students navigate through the ever-increasing world of information. There are many estimates out there on how fast the internet is growing, but everyone agrees it is the fastest-growing technology humankind has ever created! To get a handle on this 21st-century repository of information, librarians, teachers, and students need to harness the power and flexibility of the more-powerful, flexible, and varied online tools being developed … tools that can help them find, evaluate, and organize the megaloads of information out there. This applies not only to high school students but to younger students as well.
Posted 01 Sep 2010 / Sep/Oct 2010 Issue
Twitter, Blogger, Facebook, MySpace, Ning: How do we help our students learn the social skills needed to understand what it really means to live and participate in a global community? How do we incorporate this into our schools and classrooms? How do we keep ourselves and our students safe? Social networking sites are mainstream media for many tweens, teens, and adults. There are even social networking sites that attract kids as young as 5 years old. This is the reality of the world we live in, and schools should reflect this reality.
Posted 01 Nov 2009 / Nov/Dec 2009 Issue
 
 
Blank gif