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Free Resources: Global Kids' Online Community and Game, “Hurricane Katrina: Tempest in Crescent City”

Posted Aug 27, 2008
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To mark the third anniversary of Hurricane Katrina, youth leaders for Global Kids, Inc. have created an online community and game in conjunction with Game Pill, Inc., AMD, and Microsoft Corp.’s Partners in Learning where young people can engage in and experience the ongoing relief efforts in New Orleans.

 

Global Kids and Game Pill, an online game developer, have created a socially conscious game and website, "Hurricane Katrina: Tempest in Crescent City" (www.tempestincrescentcity.org). This is the second game developed by Global Kids youth following Ayiti: The Cost of Life (costoflife.org), which educates players about the obstacles to education faced by children in developing countries. Ayiti has been played worldwide over 1.5 million times and serves as a new model for games that address serious issues to increase youth awareness and involvement.

 

Hurricane Katrina: Tempest in Crescent City is a comprehensive social networking website featuring an educational "game" experience where participants are encouraged to act in support of New Orleans residents.  The site provides links to a variety of relief groups as well as information about New Orleans and Hurricane Katrina including multiple timelines, analysis of media coverage, and supporting articles for all information presented. The site also features multiple curricula about Hurricane Katrina including Global Kids’ own workshops for teachers to use as educational tools. Visitors who join the site become part of a social online community and contribute to forums about Hurricane Katrina, New Orleans, and the continuing reconstruction.

 

The site was developed during the past school year by Global Kids Youth Leaders from Brooklyn’s Canarsie High School, who selected the topic of Hurricane Katrina. They worked with Game Pill to create an educational game within a social networking site that focuses on the local heroes that emerged during the disaster while educating its players about the essentials of disaster readiness.

 

Hurricane Katrina: Tempest in Crescent City was developed through Global Kids’ Playing for Keeps (P4K) program, which receives support from AMD and Microsoft’s U.S. Partners in Learning Mid-Tier Grants Initiative.

Source: Global Kids, Inc., www.globalkids.org


 
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