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Follett Challenge Announces 2015 Winners–Gamification Projects Takes Grand Prize

Posted Apr 30, 2015
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Follett Corporation has announced the winners of the fourth annual Follett Challenge, which empowers innovation and rewards ground-breaking educational programs. O’Neill Middle School in Downers Grove School District #58 in Downers Grove, Illinois, has been awarded the Grand Prize for its inventive multimedia program, Conquest of the Realm. The school will receive a $60,000 prize in Follett products and services.

Video of the O’Neill team learning they are the Grand Prize Winners of this year’s Follett Challenge is available here: http://bcove.me/hsw2v919.

Using the idea of gamification and a mythical-inspired theme, Conquest of the Realm divides students into one of four “houses,” which compete against each other in challenges that focus on helping students improve literacy and develop 21st-century skills. Students must work together to create their own works of literature, write reviews of books from Follett’s online catalog, Destiny Library Manager, and work with new technologies, among other tasks.

In addition to the Grand Prize, Follett Challenge recognized two semifinalists – each will receive a $30,000 prize in Follett products and services. The semifinalists include

· Bluebonnet Elementary/Park Glen Elementary in Fort Worth, Texas, for the Tech Ninja initiative.

· The Young Women's Leadership School of Astoria/Queens in Astoria, New York, for the Intensives program.

The winning schools each submitted a written entry and video, and were selected based on a combined score of their written entry and the number of votes their video received. More than 243,000 votes were cast this year, an 800 percent increase from the Challenge’s inaugural year in 2011.

Follett also awarded $8,000 in prizes each to 10 “People’s Choice Winners” – schools whose videos received the most votes.

For more information, visit www.FollettChallenge.com.

Source: Follett, follettlearning.com; follett.com


 
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