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EDITOR'S NOTES: Video Gaming, Internet2, and Resources Galore

By David Hoffman - Posted Nov 1, 2008
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To end the year, we continue in this November/December issue to push the envelope as well as to deliver the basics. Two of our features delve into cutting-edge technologies and internet resources; two more offer up the sorts of rich collections of useful, targeted resources we like to present in this magazine.

Pushing the Envelope

As video gaming gains credence in educational circles, players, educators, and developers all are weighing in on the subject, and we wanted to tap into the discussion. So we turned to someone in the game development world whose company has focused heavily on education for an overview of the "what, how, and why" of educational gaming. Ntiedo Etuk, of Tabula Digita, known for its multiplayer math games, sets the scene ("There are approximately 145 million videogame players in the U.S. today."), discusses some research, and makes a case for the value of products such as his company’s, as well as those of companies such as Knowledge Adventure, Grockit, Muzzy Lane, and IBM. Read his article Educational Gaming—From Edutainment to Bona Fide 21st-Century Teaching Tool on page 10 … and check out some remarkable screen shots from an array of games.

They’re definitely pushing the envelope in Internet2 circles. In her first update since her September 2006 article on Internet2, Erika Miller notes that "the available bandwidth for this powerful network has increased dramatically … [and Internet2 is] now capable of moving along at 100 gigabits per second. …" Erika’s article Internet2 and K­–12—New Resources and Opportunities (p. 14) starts out by introducing you to Muse, a new social networking site for Internet2 users in the K–12 community that "is a rich resource for learning about what others around the globe are doing, planning, and considering with advanced Internet2 technology." Beyond that, there are professional development and other learning opportunities, plus examples of projects, all of which should persuade you it’s time to push the envelope in your own educational environment toward Internet2 interconnectivity.

Delivering the Basics

Resources, resources. For a host of teacher tools, devices for group work, and other curriculum support products at the K–5 level, see Charlie Doe’s roundup this month, A Look At … Elementary Resources (p. 31). And for another installment of Robert Congleton’s database reviews, check out his look at four websites he "found particularly notable for the interactive programs they offer" in Database News: What’s New, and Interactive, in the World of K–12 Content (p. 18).

David Hoffman , editor


 
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