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EDITOR'S NOTES: One-to-One Computing, BYOD, and Learning

By David Hoffman - Posted Mar 1, 2014
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We’ve been at the one-to-one computing game for some time now, not to mention mobile computing. Kids, schools, and entire districts have been supplied with (or are carting their own) laptops or tablets, iPads or Chromebooks, and iPhones, Android devices, or other smartphones. There have been small pilot programs and large rollouts. There’s at least some useful research, and there are lots of opinions on how well this is all working in the service of kids’ learning.

So in this issue, we’ve focused on that very subject. In this month’s main feature, school technology director Renee Ramig looks at the one-to-one phenomenon. “Some schools are moving into their second decade of one-to-one devices,” she writes. “Has this expensive and expansive educational resource lived up to the expectations?” Renee notes some statistics from recent research, and the mixed results they indicate. Then she tackles the issue head-on with practical, comprehensive pointers on how to make a one-to-one program work so that it can “improve learning, increase engagement, expand collaboration, and develop communication.” Read One-to-One Computing and Learning: Has It Lived Up To Its Expectations? starting on page 6.

Pipeline columnist Stephen Abram has a lot to say about devices in the hands of students—the workforce-to-be—this month as well. As with one-to-one computing, the BYOD and mobile movements have arrived and are being scrutinized, and they are showing mixed results. A big proponent of harnessing these communication, research, and learning tools, Stephen suggests why this is so, and then points the way to success going forward. His critique of many BYOD efforts and his advice on the subject are in Preparing Our Schools for the BYOD World, beginning on page 9.

Internet@Schools at Computers in Libraries 2014

The spring version of the live Internet@Schools event is coming soon. The Internet@Schools track at Computers in Libraries 2014 happens April 7–8 at the Washington Hilton in Washington, D.C. Day 1 touches on gaming, iPads and research, collaborative digital learning spaces, flipped learning, and education trends. Day 2 offers more on trends, then makerspaces, education apps, library advocacy, and visual literacy in the curriculum. Carolyn Foote and I hope to see you there. Check out the program for each day at and

David Hoffmaneditor

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